Today Jordi Bieger will defend his PhD Thesis Proposal on Artificial Pedagogy. The defence is open to the public and will take place at 12 noon in M111 at Reykjavík University. Continue reading Artificial Pedagogy: PhD Thesis Proposal Defence by Jordi Bieger
Tag Archives: public events
AI Festival 2015: Terminator at the Doorstep – Just how Dangerous is AI?
Together with Reykjavik University’s CADIA, IIIM has revealed the schedule for this years AI Festival. Join us for an afternoon of lectures and discussion on Friday October 23 from 3-5.30 pm. All the lectures will be in English and the festival is open to everyone.
Location: Reykjavik University, Lecture Hall V101
15.00 Introduction – Dr. Hannes H. Vilhjálmsson, Director of CADIA
15.10 Killer Robots Coming Soon: What Can We Do? – Dr. Noel Sharkey, Emeritus Professor of AI & Robotics, U. Sheffield
15.55 Why an AI Lab Needs an Ethics Policy – Dr. Kristinn R. Þórisson, Director of IIIM
16.30 Panel: Noel Sharkey, Kristinn R. Þórisson & Salvör Nordal on the Ethics of AI, Robotics & Neurological Enhancement. Moderator: Þorbjörn Kristjánsson philosopher.
17.05 Artificial intelligence in industry and academia – posters and demonstrations / Refreshments
Towards True AI: Artificial General Intelligence (Video from AI Festival 2014)
Dr. Kristinn R. Thórisson gave a talk on Artificial General Intelligence at IIIM’s and CADIA’s AI festival where he emphasised that truly intelligent systems will not be anything like the software we know today, for at least two reasons: Today’s software cannot “figure stuff out for itself” and it has no “life of its own” — since, whenever its environment changes even slightly, it relies completely and utterly on its designers to make things right. Continue reading Towards True AI: Artificial General Intelligence (Video from AI Festival 2014)
The Challenges of General Video Game Playing (Video from AI Festival 2014)
Dr. Julius Togelius gave a talk on the challenges of general video game playing at IIIM’s and CADIA’s AI Festival. AI agents have been developed for a large number of games, but being able to play a single game well does not mean that an agent possesses any general intelligence. An agent that plays Pac-Man well could probably not play Super Mario Bros. A human player would, after learning to play 2D arcade games in general, quickly learn the specifics of each game. Continue reading The Challenges of General Video Game Playing (Video from AI Festival 2014)