Tag Archives: Gunnar Steinn Valgardsson

IIIM’s Spinoff, Aldin Dynamics, Working on a Gear VR Title

PastedGraphic-4It has been confirmed that Aldin Dynamics is among an exclusive number of developers already creating software for Samsung’s new Gear VR smartphone-powered virtual reality headset, a product that was only announced last Thursday, September 5th. The announcement caused quite a stir in the VR world since it was revealed that Oculus and Samsung are collaborating on the product.  Continue reading IIIM’s Spinoff, Aldin Dynamics, Working on a Gear VR Title

IIIM Spin-off Aldin Dynamics Covered by The Guardian

Aldin Dynamics Logo

The Guardian published a feature article yesterday on virtual reality and the upcoming Oculus Rift VR headset. IIIM spin-off Aldin Dynamics is interviewed regarding their VR development and collaborative research with IIIM.

With the introduction of Oculus Rift, consumers finally have the chance to immerse themselves in virtual worlds on an entirely level that has been impossible to achieve with 2D computer monitors.  Continue reading IIIM Spin-off Aldin Dynamics Covered by The Guardian

IIIM at Vísindavaka (Researchers’ Night) on Friday, September 27

visindavaka-2013It is our pleasure to invite you to visit us during the annual Vísindavaka on September 27, 2013. This year’s event, hosted by Rannís, will be held at Háskólabíó from 5 – 10 pm.

IIIM has been participating in this exciting event since 2010. This year we will have an interactive technology on site. One of our projects – LivingShadows – will be presented at our booth in Háskólabíó as an interactive display so that visitors can get a feel for the larger-scale setup of the project that we have at Reykjavík University. Continue reading IIIM at Vísindavaka (Researchers’ Night) on Friday, September 27


Have you ever wondered what would happen if your shadow had a life of its own? IIIM specialists Gunnar Steinn Valgardsson (Chief Technology Developer, demo author) and Hrafn Thorri Thórisson (concept author, advisor) introduced the LivingShadows project to discover just that. The LivingShadows program scans a person’s outline and transforms it into an interactive figure. Rather than being a mere projection, it is its own entity. The shadows act independently so that people can interact with their own shadows, and their shadows can interact with other shadows.

Most of IIIM projects are entirely scientifically motivated, but LivingShadows plays on the border of technology and art.

Worldwide Interconnectivity

Future versions of LivingShadows will enable people all over the world to connect their installations together.

LivingShadows: Scenario Example

Entering the hallway, the viewer sees a series of shadow figures moving along the wall. The figures are standing about, sitting down, some of them come and go on their way to unknown destinations. One shadow seems to be reading a newspaper, another paces back and forth while looking at her watch.

The only traces of their hidden world are revealed by the shadows on the wall. The viewer steps in front of the wall and see their shadow appear on the wall. The shadows stop for a moment to stare at him, then return to their business. The participant waves at the shadow reading the newspaper. The shadow puts down his paper and waves back. One by one he interacts with the other shadows in the virtual waiting room. Finally, the participant waves both his arms and suddenly it begins to rain. All of the shadows take out umbrellas to shelter them from the rain.